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https://forums.unrealengine.com/t/blackboard-key-problem/19871
https://answers.unrealengine.com/questions/480940/get-blackboard-value-as-actor-returns-none-but-sho.html
http://sebastianjimenez.cl/8q5fkt/ea1d6d-ue4-behaviour-tree
https://www.raywenderlich.com/238-unreal-engine-4-tutorial-artificial-intelligence
https://www.reddit.com/r/unrealengine/comments/dw115k/simple_ai_move_to_target_point_problems_unable_to/
https://listeblanche.ch/kishanganj-lok-xgo/7aeb27-unreal-engine-behavior-tree
https://forum.unity.com/threads/behavior-designer-behavior-trees-for-everyone.227497/
http://shootertutorial.com/2015/09/01/futuristic-soldier-behavior-tree/
https://www.cc.gatech.edu/~surban6/2019fa-gameAI/lectures/2019_10_07_DecisionMaking_BehaviorTrees.pdf
https://github.com/meniku/NPBehave
http://repositori.uji.es/xmlui/bitstream/handle/10234/183614/Simon_Picon%2C_Eduardo_Esteban.pdf?sequence=1&isAllowed=y
https://www.researchgate.net/publication/340870872_An_event-driven_behavior_trees_extension_to_facilitate_non-player_multi-agent_coordination_in_video_games